Death comes quickly, but each play offers new situations and strategies to explore. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world. Griftlands v484799 PLAZA PC Game 2021 Overview It is an amazing adventure and indie game. That's one of the things I love about MT that I think it's hard to replicate.Griftlands v484799 PLAZA Free Download PC Game setup in single direct link for Windows. Again, my experience is very limited, but I've already had the impression that sometimes I took the objectively absolute wrong choice, whereas Monster Train is very, very circumstancial: a terrible artifact in one run is a lifesaver in a different run. I'm enjoying the difficulty since it's my first run and I'm obviously making wrong choices I can overcome, but I'm afraid the more runs and the harder it gets and the more I know it, there's going to be fixed optimum choices (don't kill people get this pet and don't get that one avoid this event altogether). The battles suit me better, with attack and defense cycles and countdowns. The fact that the opponent gets stronger each turn forces me to build and play towards that, against my natural slow and steady style. So far, my biggest complain is the Impatience mechanic. I'm avoiding consumables since -in my very limited experience- they seem a bad investment and very low on the list of "things I need to do with my money". I got it with a $10 off coupon on Epic and enjoyed it enough on my first runs that I didn't regret it, but put no effort into trying to climb difficulties. These are interesting for your first few runs on each character, but once I hit the same events more than once and realized many characters just get randomly slotted to fill different roles I started clicking through it anyway. Griftlands' unique addition to the genre is the role-playing elements. There is more nuance than that, but coming from Monster Train the power curve is way, way more shallow both in that runs are way longer and your upgrades are less significant. With your combat deck you usually pick a keyword to focus on and use that to get a few extra damage per card, and with negotiation you pick a color to focus on. My biggest complaint when I played (which was about a year ago) was that deckbuilding wasn't exciting enough. I think this is what makes Monster Train runs so fun - it feels like you're doing broken stuff every game, and at higher covenant levels you need to do broken stuff to have a chance. Monster Train gives you a lot of chances to draft/remove/upgrade cards during a run compared to other games, and these upgrades tend to be more impactful compared to other games. Runs are short and your deck gets crazy strong. Monster Train is unique in the deckbuilding games I've tried in how steep the power curve is over the course of a run. (This is a problem Griftlands shares with Vault of the Void, another Roguelike Deckbuilder that I think does enough interesting stuff to be worth playing around with but that fails to reach the same heights as the best ones) You can build decks that win, but in my (admittedly fairly limited) experience, it didn't feel like there were ways to put a deck over the top in the same way you can in deckbuilders I like more. The main thing about Griftlands that makes it feel less engaging to me is that for the most part it felt like it was hard to really 'go off', if that makes sense. I did do some replays of it, but based on Steam's numbers I have roughly 30 hours in Griftlands as compared to hundreds of hours in Monster Train and StS. That said, I found the writing on Griftlands was fun enough to justify doing a full playthrough with each character, although I didn't really feel a compulsion to do a bunch of additional runs like I do for StS/Monster Train. If you didn't enjoy Slay the Spire, I don't know that you'll enjoy Griftlands's gameplay much either.
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